By Linda Schreiber
This is often approximately fifty five atari programing computing device.
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Extra info for ATARI programming with 55 programs
The remarks in the program correspond with the instructions in the flowchart. Lines 10 through 30 are remark lines. Line 40 clears the screen. Keep your programs neat-clear the screen to get rid of old information. 5):REM ROUND TO N EAREST SQUARE YARD 120 POSITION 5,10:PRINT "The area of the room is -" 130 POSITION 5,11:PRINT AREA;" SQuare fee t" 140 POSITION 5,12:PRINT SQYARD;" SQuare y ards" 150 END 18 Line 50 prints a question on the screen. The program would like the length of the room in feet.
You may be setting aside more memory than you need to. The program may be too long for the amount of memory in your system. Try to chain parts of the program together. If it is a purchased program and you have the amount of memory the package calls for, turn off your disk drive and/or interface and turn the computer on again. Many software firms do not take a drive or interface into consideration when they arrive at the amount of memory needed to run a program. 3 Value error. The computer cannot use the value the program has given it to perform the instruction.
Always include some remarks at the beginning of your programs. Line 40 clears the screen. We don't want any distractions on the screen. Line 50 starts printing at the second column in the sixth row. This character ends just before the end of the screen. Line 60 sets the position of this print statement at the fourteenth column and the eighth row. The words in this statement are in capital letters. Line 70 shows another print statement that uses capital letters. 34 Line 80 prints the message in lowercase letters after it sets the print position at the lOth colunm and the twelfth row.
ATARI programming with 55 programs by Linda Schreiber